![]() Dungeons normally comprise puzzle and combat elements and are often associated with procuring items and rewards. Dungeon - A carefully-designed, sometimes themed series of challenges set in a single area or location.Dropped items typically have a 'drop-rate' associated with them dictating how often they can drop. Drops - Refers to the weapons, armor or other items which are 'dropped' by fallen enemies.DPS - An acronym for 'damage per second', DPS can literally be a measure of damage output, or shorthand for a character class that focuses on offensive play.Often associated with building damage or score multipliers that reward players for skillful execution. Combo - Executing attacks in rapid succession to deal additional damage before an opponent can respond - most commonly in hand-to-hand or melee combat.Crafting - Using basic materials found within a game world to construct useful items, weapons, ammunition or buildings.Depending on the game setting or game style this may include specifics, such as 'spawn camping' or 'bush camping'. Camping - Holding to or hiding at a certain strategic location (typically in a multiplayer setting) within a map.These often focus on party-based adventures and turn-based combat encounters. CRPG - An acronym for 'computer/classic role-playing game', CRPG is a sub-genre of RPG with roots in traditional western RPGs, taking heavy influence from table-top gaming. ![]() May also referred to an in-game opponent controlled by the computer, such as a ' bot'. While older CPUs were based on a single cluster of transistors, known as a 'core', modern, more powerful CPUs will comprise several cores working in parallel. ![]() CPU - An acronym for 'central processing unit', a CPU is the core computational part of a computer, responsible for carrying out complex calculations at a rate of many thousands a second.Cheesing - Refers to an exploitor tactic in a game which either avoids or significantly reduces the challenge of certain enemies or situations.Boss-rush - A style of game, or game mode, in which the player must challenge a succession of unique and powerful enemies.Typically applied with an item or player action. Buff - A temporary boost to a player's, enemy's or group of players' attributes or abilities.Bullet sponge - A somewhat derogatory term that refers to an enemy with a very high pool of health which can absorb large amounts of damage.Balancing - A process, typically carried out by a developer, of creating an even, consistent and fair level of challenge within a game setting.These can range from amusing and trivial oddities to game-breaking issues that prevent player progress or corrupt save data. Bug - An unexpected glitch that arises in a game due to programming errors.The PS5, for example, is backwards compatible with PS4 and is able to run the overwhelming majority of software created for that console. ![]()
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